Love / Marriage

Thoughtful quotes about love and marriage.

Words of Wisdom

Thoughtful quotes about love and marriage.

 

"A divorce is like an amputation; you survive but there's less of you." (Margaret Atwood)

"Sometimes it is worth all the disadvantages of marriage just to have that: one friend in an indifferent world." (Erica Jong)

"There is no remedy for love but to love more." (Thoreau)

"Intimacy is spelled H-O-N-E-S-T-Y." (author unknown)

"Seldom, or perhaps never, does a marriage develop into an individual relationship smoothly and without crises; there is no coming to consciousness without pain." (Carl Gustav Jung)

"Your task is not to seek for love, but merely to seek and find all of the barriers within yourself that you have built against it." (A Course in Miracles)

"It is better to get rid of the problem and keep the person than to get rid of the person and keep the problem." (author unknown)

"For one human being to love another, that is perhaps the most difficult of all our tasks, the ultimate, the last test and proof, the work for which all other work is but preparation." (Rainer Maria Rilke)

"Beyond the element of giving, the active character of love becomes evident in the fact that it always implies certain basic elements, common to all forms of love. These are care, responsibility, respect and knowledge." (Erich Fromm)


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APA Reference
Staff, H. (2009, January 4). Love / Marriage, HealthyPlace. Retrieved on 2024, October 8 from https://www.healthyplace.com/alternative-mental-health/sageplace/love-and-marriage

Last Updated: July 18, 2014

Honest Abe

Chapter 6 of Adam Khan's book Self-Help Stuff That Works

WE CELEBRATE ABRAHAM LINCOLN'S birthday (February 12), and we should. Lincoln was one of the few great men who really was great. Before he became president, Lincoln spent twenty years as an unsuccessful Illinois lawyer at least he was unsuccessful in financial terms. But when you measure the good he did, he was very rich indeed. Legends are often untrue, but Lincoln was the real thing. George Washington never chopped down a cherry tree, but Abraham Lincoln was honest. During his years as a lawyer, there were hundreds of documented examples of his honesty and decency.

For example, Lincoln didn't like to charge people much who were as poor as he was. Once a man sent him twenty-five dollars, but Lincoln sent him back ten of it, saying he was being too generous.

He was known at times to convince his clients to settle their issue out of court, saving them a lot of money, and earning himself nothing.

An old woman in dire poverty, the widow of a Revolutionary soldier, was charged $200 for getting her $400 pension. Lincoln sued the pension agent and won the case for the old woman. He didn't charge her for his services and, in fact, paid her hotel bill and gave her money to buy a ticket home!

He and his associate once prevented a con man from gaining possession of a tract of land owned by a mentally ill girl. The case took fifteen minutes. Lincoln's associate came to divide up their fee, but Lincoln reprimanded him. His associate argued that the girl's brother had agreed on the fee ahead of time, and he was completely satisfied.

"That may be," said Lincoln, "but I am not satisfied. That money comes out of the pocket of a poor, demented girl; and I would rather starve than swindle her in this manner. You return half the money at least, or I'll not take a cent of it as my share."

He was a fool, perhaps, by certain standards. He didn't have much, and it was his own fault. But he was a good human being by anyone's standards and I'm glad we celebrate his birthday.


 


Honesty makes you feel good about yourself and creates trust in others. It improves your relationship with yourself and with others. It's not much in fashion these days to talk about the benefits of honesty and decency, but the benefits are there and they are valuable and worth the trouble.

Lincoln didn't talk much about religion, even with his best friends, and he didn't belong to any church. But he once confided to a friend that his religious code was the same as an old man he knew in Indiana, who said, "When I do good, I feel good, and when I do bad, I feel bad, and that's my religion."

Honesty. It may be corny, but it's the finest force for good in the world, and it always will be.

Do some honest good in the world.

George Washington never chopped down a cherry tree, but he did a great thing. Read about it here:
Are You The One?

Goodness and decency will always be honored, valued, admired. You are probably a good person who wishes to be even better. Here's how:
Forging Mettle

Have you been discouraged from pursuing your goal by a parent, a teacher, a well-meaning expert? Check this out:
Sometimes You Shouldn't Listen

Are you pursuing a purpose and sometimes get discouraged when you hit a setback or when it seems difficult? Here is a way to get back your spirit:
Optimism

Dale Carnegie, who wrote the famous book How to Win Friends and Influence People, left a chapter out of his book. Find out what he meant to say but didn't about people you cannot win over:
The Bad Apples

An extremely important thing to keep in mind is that judging people will harm you. Learn here how to prevent yourself from making this all-too-human mistake:
Here Comes the Judge

What if you already knew you ought to change and in what way? And what if that insight has made no difference so far? Here's how to make your insights make a difference:
From Hope to Change

next: Master the Art of Making Meaning

APA Reference
Staff, H. (2009, January 4). Honest Abe, HealthyPlace. Retrieved on 2024, October 8 from https://www.healthyplace.com/self-help/self-help-stuff-that-works/honest-abe

Last Updated: March 30, 2016

Why Some People Can't Stay Offline

Sex, Lies and Techno Escape

By her own admission, Kali Pappas' life had gotten a little "insane."

She'd pull an all-nighter in her favorite Internet chat room, then take a nap before going to her morning college classes. After school, Pappas would come home, catch a few winks and wake up red-eyed only to dial up again for another marathon session on the Net. She continued this way for four months. "I was tired all the time,'' says the now 22-year-old law school student at the University of California Berkeley. "Seven hours online went so fast, but I couldn't keep away from it. It's really hard to explain."

Like Crack, Booze and Dice

Dr. Kimberly Young has a simple explanation. Pappas was addicted to the Internet in the same way a gambler craves dice, a user longs for cocaine and an alcoholic thirsts for a drink.

A psychologist at the University of Pittsburgh, Young is a leader in Internet addiction studies. She's presenting the results of her latest research project this week at the American Psychological Association's annual convention in Chicago.

To find out why the Internet might become habit-forming, or even destructive, for some people, Young devised a comprehensive questionnaire that also included questions about other habits, moods and life choices.

She posted the questionnaire on a university Web site, hoping to attract people who felt they used the Internet too much. Nearly 400 people responded. On average, respondents spent about 40 hours a week online, and many admitted that it was disrupting their lives. Some were online so much, they had no time for school or work.

Hooked on Chat

Young also learned from the surveys that susceptible people get hooked on the interactive aspects of the Web—chat rooms and MUDs, or multi-user dungeons, role-playing games in which characters communicate in real time online.

Sure, it's possible to get in trouble surfing the Net for information or staying up all night e-mailing friends. But in Young's survey, those activities accounted for only 20 percent of Internet "abuse," compared to almost 70 percent for chat rooms and MUDs. The remaining 10 percent involved newsgroups and "gopher" and database-search sites.

The demographics of Young's Net dependents were surprising. While two-thirds of all Internet users are men, more than half (239, to be exact) of Young's respondents were women. Forty-two percent were homemakers, disabled or retired people or students; only 8 percent listed themselves as employees of high-tech companies. About 11 percent said they were blue-collar workers and 39 percent said they were white-collar workers.

Cybersex and Social Support

Young says these Internet junkies identified three primary reasons they need the Net: companionship, sexual excitement and to alter their identities. People find companionship in chat rooms, where users can post messages in real time, and form a sort of online social support group. "With routine visits to a particular group," Young reports, "a high degree of familiarity among other group members is established, forming a sense of community."

For other addicts, the Internet is a means of sexual fulfillment.

"Erotic fantasies can be played out such that people can engage in novel sexual acts commonly known as cybersex," writes Young, adding that users at Web sex sites typically "explore the mental and subsequent physical stimulation of acting out forbidden erotic fantasies such as S&M, incest and urination."

The opportunity to create an entirely new persona is another big draw. In cyberspace, gender, age, race and socioeconomic status become irrelevant and people can become whatever they want. In MUDs, where users create new identities as part of a game, a 50-year-old overweight man can become a 20-year-old college co-ed, and nobody knows the difference.

Problem, Yes; Addiction, No

Not everyone believes in Internet addiction.

"It's being overblown because of the rapid expansion of the Web,'' says University of Toronto psychologist Harvey Skinner. "But is it any different than someone who's crazy about golf, or running marathons or sailing?"

Skinner doesn't dispute the fact that some people spend far too much time online. But to call it an addiction might "medicalize" something that shouldn't be.

"Yes, it's a problem. No, it's not an addiction," Skinner asserts. "We need to look at what's behind the behavior to understand the true problem.''

Call it what you want, it's had a very real effect on some people. Kali Pappas seems to have her habit under control. She now limits her time online. She's doing well in law school and looks forward to becoming a lobbyist.

"It's amazing how I adapted my life to the Internet,'' says Pappas, "but it's good to have that all behind me now.''

Source: ABC News



next: Psychology of Computer Use: Addictive Use of the Internet: A Case that Breaks the Stereotype
~ all center for online addiction articles
~ all articles on addictions

APA Reference
Staff, H. (2009, January 4). Why Some People Can't Stay Offline, HealthyPlace. Retrieved on 2024, October 8 from https://www.healthyplace.com/addictions/center-for-internet-addiction-recovery/why-some-people-cant-stay-offline

Last Updated: June 24, 2016

Subtle Brain Circuit Abnormalities Confirmed in ADHD

Brain imaging studies of ADHD children provide clues as to why some children with ADHD have difficulty staying focused.

Brain imaging studies of ADHD children provide clues as to why some children with ADHD have difficulty staying focused.Subtle structural abnormalities in the brain circuit that inhibits thoughts have been confirmed in the first comprehensive brain imaging study of Attention Deficit Hyperactivity Disorder (ADHD). Difficulty staying mentally focused is a primary symptom of ADHD, which affects about 5 percent of school age children. Magnetic Resonance Imaging (MRI) scans of 57 boys with ADHD, aged 5-18, also revealed that their brains were more symmetrical than those of 55 age-matched controls. F. Xavier Castellanos, M.D., of the National Institute of Mental Health and colleagues report on their findings in the July issue of the Archives of General Psychiatry.

Three structures in the affected circuit on the right side of the brain -- prefrontal cortex, caudate nucleus and globus pallidus -- were smaller than normal in the boys with ADHD, when examined as a group. The prefrontal cortex, located in the frontal lobe just behind the forehead, is believed to serve as the brain's command center. The caudate nucleus and globus pallidus, located near the middle of the brain, translate the commands into action. "If the prefrontal cortex is the steering wheel, the caudate and globus are the accelerator and brakes," explained Castellanos. "And it's this braking or inhibitory function that is likely impaired in ADHD." ADHD is thought to be rooted in an inability to inhibit thoughts. Finding smaller right hemisphere brain structures responsible for such "executive" functions strengthens support for this hypothesis.

The NIMH researchers also found that the entire right cerebral hemispheres in boys with ADHD were, on average, 5.2% smaller than those of controls. The right side of the brain is normally larger than the left. Hence, the ADHD children, as a group, had abnormally symmetrical brains.

Although the same brain circuit had been implicated earlier, Castellanos and colleagues examined a dozen times more brain areas in a three-fold larger sample than had been studied previously.

"These subtle differences, discernible when comparing group data, hold promise as telltale markers for future family, genetic and treatment studies of ADHD," said Judith Rapoport, M.D., senior author on the paper and chief of the NIMH Child Psychiatry Branch. "However, because of normal genetic variation in brain structure, MRI scans cannot be used to definitively diagnose the disorder in any given individual."

The newly confirmed markers may provide clues about the causes of ADHD. The investigators found a significant correlation between decreased normal asymmetry of the caudate nucleus and histories of prenatal, perinatal and birth complications, leading them to speculate that events in the womb may affect the normal development of brain asymmetry and may underlie ADHD. Since there is evidence for a genetic component in at least some cases of ADHD, factors such as a predisposition to prenatal viral infections could be involved, said Dr. Rapoport.

The NIMH researchers are currently following up on a recent discovery of a link between ADHD and a gene variant known to code for a particular receptor subtype for the neurotransmitter dopamine. "We want to see the extent to which children with this gene variant also have the brain structural abnormalities revealed in this study," said Dr. Castellanos. The researchers are currently extending confirmation of the markers in girls as well as boys who have not been exposed to medication. They are also using functional MRI scanning to visualize brain activity in ADHD.

Other NIMH researchers participating in the study were: Jay Giedd, M.D., Wendy Marsh, Susan Hamburger, Catherine Vaituzis, Yolanda Vauss, Debra Kaysen, Amy Krain, Gail Ritchie, and Jagath Rajapakse. Also participating were: Daniel Dickstein, Brown, U.; Stacey Sarfatti, U. Of Pennsylvania; John Snell, Ph.D., U. Of Virginia; and Nicholas Lange, Ph.D., National Institute of Neurological Disorders and Stroke.

The National Institute of Mental Health is a component of the NIH, an agency of the U.S. Public Health Service, part of the U.S. Department of Health and Human Services.



next: The Law, Your ADHD Child and School
~ adhd library articles
~ all add/adhd articles

APA Reference
Staff, H. (2009, January 4). Subtle Brain Circuit Abnormalities Confirmed in ADHD, HealthyPlace. Retrieved on 2024, October 8 from https://www.healthyplace.com/adhd/articles/subtle-brain-circuit-abnormalities-confirmed-in-adhd

Last Updated: February 15, 2016

Is 'Dry Drunk' a Real Medical Diagnosis?

Dr. Peele:

I emailed you a few weeks ago regarding the definition given by a therapist of a "dry drunk" as someone who was an alcoholic who never drank. I thought this an aberration, of sorts, until I read in the Recovery Liberation Front of a Captain Dr. Becky Gill's (Director of the Addiction Rehabilitation Department, Naval Hospital, Camp Pendleton, California) remarks made during a session with a "patient," Tommy Perkins, while he was in treatment in which she referred to his deceased father, who had never had a drink, as a dry drunk. I find this so alarming and I can't imagine how this can possibly go unchallenged by others in the (bogus, in my opinion) field? Surely some of them must find this unbelievable. It's as if someone had a license to not just accuse but to make the statement as some sort of "medical" fact. If anyone else made accusations such as these, it would seem they would open themselves up to charges of slander. But what upsets me the most is how patently absurd it is just on the face of it.

Thank you,
Maureen O'Connell


addiction-articles-122-healthyplace

Dear Maureen:

As I told you at first, a dry drunk is one of two things in my experience. On the one hand, it is a way to denigrate those who choose a path other than AA to quit drinking. Such individuals are often accused of being "dry drunks" — the implication is, they are people who have not really dealt with their drinking problem (unlike AA members) and whose remission cannot be taken seriously.

On the other hand, AA uses the term sometimes to defend themselves against their own failures — like Joan Kennedy or Darryl Strawberry. These are people who have been through 12-step treatment and attend AA, who ostensibly are following its precepts, but who nonetheless fail. Here the implication of dry drunk is that these people only outwardly adhere to AA — but, deep down, they had not really accepted the AA worldview.

As you point out, the term is so fluid and malleable that it has no observable reality — it means people who look to be acting one way ("dry") but who are actually in another state ("drunk"), known only to the keen-eyed observer, or else only to be discovered when the individual subsequently falls off the wagon. Additional meanings, as you point out, concern people who have never been drunk or have even had a drink, but who are hypothesized to be alcoholics by observers (or, possibly, themselves) based on their pedigrees and fears.

You worry that the term is taken as some serious diagnosis; in my experience, it is a sign — not of the person being labeled — but of the idiot making the diagnosis.

Yours sincerely,
Stanton

next: Is My Adopted Baby Doomed by Her Mother's Drug Use?
~ all Stanton Peele articles
~ addictions library articles
~ all addictions articles

APA Reference
Staff, H. (2009, January 4). Is 'Dry Drunk' a Real Medical Diagnosis?, HealthyPlace. Retrieved on 2024, October 8 from https://www.healthyplace.com/addictions/articles/is-dry-drunk-a-real-medical-diagnosis

Last Updated: April 26, 2019

Why is This Thing Eating My Life?

Computer and Cyberspace Addiction at the "Palace"

Psychologists are buzzing with discussion about a new type of addiction - internet addiction. Of course, those psychologists who avidly dive into cyberspace to research this phenomenon may be experiencing the very thing they are studying, but that's another whole story. Several important questions still stand before us: What forms does this addiction take? What causes it? Is it always a symptom of mental pathology, or is there a positive side to being "addicted"?

In this article, I'd like to explore these questions in the context of the relatively new virtual environment known as the Graphical Multi-User (K)onversation - or "GMUK." These GMUKs are similar to the familiar, text-only chat environments, except you interact with people in a visual scene with little graphical icons ("avatars") to represent yourself. An excellent example of a GMUK is the Palace - an environment that has been a focus of my research as a cyberpsychologist.

In several of the rooms at the Main Palace site, a curious thing happens whenever you mention the word "Palace." For instance, if an unsuspecting user types "Where can I get the new version for Palace?", he may be quite perplexed by what actually appears on the screen: "Where can I get the new version of this thing that is eating my life ?" When the user finally figures out that the Palace program itself is making this silly little substitution of words, his confusion may turn to delight, and then, perhaps, to a self-conscious, even worrisome realization. This thing really IS eating my life! Just hang around the Palace for a little while and you will hear the jokes:

"How often do you come here ZeroGravity?"

"Too often."

"Hey, Tippy! You still here? Get a life!"

"I don't have one, Gyro!"

"Hiya Smokey! You back again? I saw you this morning."

"I needed another fix!.... LOL!"

Or, as one member simply told me, "I practically live here."

Early in the development of the Palace software, Jim Bumgardner, it's creator, discovered that users found the program quite addictive. The humorous substitution of words reminds us of this fact, should we even mention the name of this thing that has cast the spell over us. The question is: WHY is it so addicting? The substitution joke suggests that we don't even have a word to label it. The power that addicts us is an unnameable THING! While hanging out at the Palace, I've often tossed out this very question to the group, "So why do you think this place is so addictive?" Often, the reply is "I dunno." Can it really be that we don't understand this thing that threatens to gobble up huge chunks of our existence, like some insatiable but mystifying creature beneath our beds?

We psychologists have long thought about why people become obsessed. There are a variety of theories on the topic. One common denominator is the idea that people become preoccupied with a thing, person, or activity because it satisfies a NEED. Humans are complex beings, and so the needs that fuel their behavior are complex and many. In the 1960s, Abraham Maslow, one of the founders of humanistic psychology, charted the wide variety of human needs according to a hierarchy ranging from very fundamental, biological needs to higher order ones of an aesthetic and self-actualizing nature. When a person is able to satisfy needs at one level, she is then prepared to move upward to the next. Perhaps, to answer the riddle posed by the Palace substitution script, we should take a similar path. By starting at the bottom of Maslow's hierarchy and working our way up, we can attempt to place some words around and onto that PalaceThing that can be so captivating, consuming, and delightful (BTW, I should add that some of these explanations apply to MANY chat, newsgroup, and MOO environments on the net).

And They Laughed at Freud!

One afternoon, when I asked the group at Harry's Bar why they thought the Palace was addictive, someone gave a simple, one word reply that I hadn't heard before.... "SEX." I had to LOL. Of course! A hundred years ago Freud claimed that sex was the primary human motive. And Maslow placed it at the bottom level of his hierarchical pyramid (along with other essentials like the need for food, water, warmth, shelter, and physical safety). It's a basic biological need that commands attention. While most people at the Palace are not out to bed someone, some people definitely are. If you take a quick look at the list of rooms, often you will find that some of the "guest rooms" are "closed" - i.e., the door is locked so no one else can get in. The list will also tell you how many people are in the room. If it's two (and sometimes even three), you can be pretty certain what they are up to.

Exactly what goes on behind those closed doors is a topic for another whole article. In fact, many of those articles are already out there for the taking. Nowadays cybersex is a hot topic in the media precisely because sex IS one of those basic biological needs that commands everyone's attention. I prefer not to dwell on this topic right here and now because I think the prevailing attitude among many uninformed people ("the internet is nothing but pornography and cybersex") is simply a defense against underlying feelings of ignorance, inadequacy, and FEAR concerning the internet. I'd rather not encourage that distorted attitude which hides this cyber and techno phobia.




But let me say this about cybersex at the Palace or anywhere on the internet. When people get preoccupied with it, they do so for the same reasons people get obsessed with sex in any context. Sure, cybersex is very accessible if you have the technical know-how, it can be very anonymous and therefore emotionally safe, you can act out all sorts of fantasies by altering your identity and gender, you easily can bail out of an encounter and try again later, it's about as "safe sex" in the medical sense as you can get... and at the highly visual Palace, you have the added goodie of being able to display "props" (avatars, or simple "avs") to suit any of your desires, as long as you know how to create those props. All of this makes cybersex attractive. But the underlying needs being satisfied are the same as in the real world. Some people are enticed by the opportunity to not just satisfy but also experiment with their sexual appetite - and that may be perfectly healthy. Others are driven to cybersex out of loneliness, dependency, anger, or a deep insatiable emptiness that demands to be filled.

Most cybersex at the Palace doesn't even involve flashing pornographic icons or lewd language that sounds like it came from the Penthouse Letters or a cheap adult novel. Maybe the word "cybersex" doesn't even apply to most of the "sexual" activity taking place there. The good old fashioned word "flirting" is much more appropriate. The Palace often feels and looks like an ongoing cocktail party - and like any good party, there is a hefty dose of natural, playful flirting. Some of it is a prelude to sneaking up to one of the guest rooms. Much of it is just normal fun that doesn't progress to anything more sexually intimate. What makes it even more delightful than real world flirting are the same features that makes cybersex attractive. It's relatively anonymous and safe, so you can be a bit more open, bold, and experimental than you would at the real world office party. The highly visual/auditory Palace program also lets you do things that you usually can't do in pure text chat rooms. You can "play" with someone's personal space, you can snuggle up next to or mount yourself on top of a flirtee, you can blow him and her an auditory kiss, you can wiggle and "dance" together by maneuvering your props or running macros. Most alluring of all, you can enter a playful little pas de deux where you tease and court each other by displaying avatars that reveal your mood, intentions, likes and dislikes. In fact, the prop you wear can be a clear expression of whether you are in the mood to flirt or not. Most of the time this is all done rather tastefully. Sometimes not.... just like the real world.

Like at any party, this flirting can be a lot of fun and quite addictive. It also points to needs that go beyond the simple satisfaction of biological sex drive. It points to interpersonal needs. Here is where we move on to the next level in the hierarchy.

Where Everyone Knows Your Name

When I ask people why they keep coming back to the Palace, the most common response is "I like the people here." The addictive power of the Palace goes far beyond that of a video game because it has something that video games never will. There are people. And people need people. On the second level of Maslow's hierarchy is the need for interpersonal contact, social recognition, and a sense of belonging. As a human, you instinctively want to go to a place where everyone knows your name.

Another stereotype in the minds of the uninformed public is that the internet is populated mostly by misfits and socially inadequate people. They can't form "real" relationships, so they resort to safe, superficial contact offered through the cold wires and glass monitor screens of cyberspace. Once again, this stereotyped thinking is more a defensive reaction to the internet than an accurate reflection of reality. Sure, some shy, interpersonally anxious, and downright pathologically schizoid people may be drawn to cyberspace relationships. They may even become "addicted" to such relationships (and who's to say that is "bad"?). However, many users are perfectly normal social beings who use the internet to find people who share similar interests and lifestyles - the kinds of people who may not be available in their immediate, real-world environment.

At the Palace users automatically have something in common with everyone else. They are USERS! They share an interest in computer technology and the internet, which offers the strong possibility of instantaneous camaraderie and a sense of belonging. Jokes about being "addicted" may be half serious, but they also boost this feeling that "we are all in this together." This is true of almost all online environments, but what makes the Palace unique is that it is a NEW technical and social environment. Unlike other places on the internet, it is a highly visual, spatial, and physical habitat. The software, the behaviors, and the social norms associated with this environment are brand new and evolving quickly. People at the Palace take great pleasure in sharing ideas about this. Many feel that they are participating in the birth of a new generation of online community. They feel like pioneers who, together, are settling new territory. It's a very addictive feeling of "belonging" to a creative process.

What makes the territory so new and challenging is that the visual/spatial qualities of the Palace have dramatically enhanced the way people can satisfy that very basic human need for social recognition and exchange. You aren't limited to text-only communication. In addition to talking, you have at your disposal the subtlety and poetry of non-verbal communication. While these non-verbals can be conveyed through action-statements in text-only environments ("Starman pats Lily on the back"), it doesn't have quite the same subtle power as a pure nonverbal behavior. At the Palace, you can run to greet friends when they enter the room. You can sit next to, above, below, or on top of people to express your mood towards them. You can place yourself into the corner of the room, float above the room, get down onto the carpet with the others, hop into a pool or a bathtub, use a chair, a table, tree, statue, or any of the other numerous objects in the environment - all as ways of showing your intentions and feelings towards others. With "thought balloons" you can express what you are thinking without expecting a reply, and with "excited balloons" you can add zip to something you want to say. Most important of all, you have props as powerful tools to express your attitudes and feelings towards others, and as social tokens to exchange with others. Add all of these visual features to the ability to "whisper" privately to others (a feature common to many chat environments) as well as the ability to write scripts to automate behavior - and you have an almost infinite array of methods to interact with others. Experimenting with these methods is quite addictive.




There is also something very captivating about the feeling that many Palace sites are like an ongoing party. Almost everyone loves a party, especially one where you can leave easily. Almost everyone can relate to the delightful nuances and complexities of hanging out and wandering through a house full of people. This social climate offers everything from casual chit-chat and goofing around to very intimate, meaningful conversation (and, of course, cybersex). A whole range of social needs can be fulfilled. While the uninformed public may claim that cyber-relationships are superficial, every experienced online user will tell you otherwise. People feel that they have made good friends, and, in some cases, lovers.

When you think about it, what's are the differences between a real relationship and one at the Palace? At the Palace you can communicate by talking and sounds, you can "do" things with people (like go for a walk), you can see them via their avatars. Words, sounds, physical actions, sights....what basic expressive dimension is left out? Well, you can't (yet) hear a person's voice or (yet) see their physical body in motion. Communication is limited by how good you are at typing and writing. But then in the real world you can't express yourself as quickly or symbolically as you can through props. And it's a well known fact that people tend to be more open and honest in cyberspace, probably BECAUSE people usually don't see or hear you.

There are indeed pros and cons to both real and cyber interactions, which simply makes them DIFFERENT. The Palace is so captivating because it is a unique ALTERNATIVE, and not necessarily a poor substitute, for satisfying social needs.... with one major exception. In cyberspace, you will never be able to touch another person. While we don't do this with just anyone in our real world lives, it IS a very important component of our closest relationships. Human physical contact is an extremely powerful need - so powerful that it also extends down into the first level of the hierarchy. Babies sink into depression and die without it. When adults are chronically deprived of it, they feel a pervasive sense of loss and longing.

There are other potentially frustrating aspects of Palace socializing. One of these frustrations can, paradoxically, foster addiction in some people. Because Palace feels like a new, pioneering territory with lots of potential rewards, a land rush has set in. Lots of new users are showing up. Among the increasing flood of people, if you want to develop and maintain friends... if you want people to know your name... you HAVE to keep coming back. The more time you spend there, the more people get to know you, the more you are considered a member who is "one of us." If you haven't signed on for a few days or longer, you may feel like you are losing ground, that you will be forgotten. You don't want those relationships you developed to fade out. So you feel compelled to go back and reestablish those ties. For many people, it is precisely those social ties that keep you coming back. Without them, the Palace would be just another video game addiction that would quickly wear off.

Hey! Look at My New Av!

On the next level of Maslow's hierarchy is the need for learning, accomplishment, mastery of the environment, and the self-esteem that arises from one's achievements. Operant theory in psychology adds that learning is most powerful when small units of accomplishment are quickly reinforced. Computers in general are so addictive because they do all of this in a highly efficient and rewarding fashion. You confront a problem or an unfamiliar computer function, you investigate, you try solutions, you finally figure it out - and the computer does something specific and concrete for you that it never did before. Challenge, experimentation, mastery, SUCCESS! It's a very addictive cycle that makes you want to learn and do more.

The Palace, being a complex technical and social environment, poses few limits on how much a person can experiment and learn. New members take great pleasure in learning the basics of how to talk, use props, play standard scripts, and navigate through the rather complex maze of rooms. Creating NEW props is a very popular hobby that requires both technical and artistic skills. Indeed, some members have refined it to an art form. For those who really want to stretch their technical prowess, there lies the challenge of learning the rather arcane computer language for writing scripts - known as "iptscrae." For those people who are not attracted to the technical side of Palace, there is the challenge of learning its social culture, i.e., discovering its people, norms, social structure, history and legends, and participating in the shaping of its future. Exploring and mastering the many levels of Palace can be a never-ending satisfier of curiosity, and a never-ending source of self-esteem. Like the cyberworld at large, it is not a static environment. New technical and social features are always appearing. To stay on top of things, you must be like a shark... you must keep moving.

For the most part, attempting to master the technical and/or social environment is a very normal, healthy process. However, for people driven to compensate for deep-seated feelings of failure, inadequacy, and helplessness, or to overcome desperate needs for acknowledge, admiration, and love - the obsession with cyberspace accomplishments can become a true addiction that never fully gratifies.

The ultimate badge of prestige at the Palace is to be chosen as "wizard." Wizards possess special abilities that ordinary members don't (like being able to kill, gag, and pin misbehaving users). They also participate in decision-making about new policies for the community. Many members, secretly or not, wish they could attain the social recognition, power, and self-esteem achieved through this promotion. To get it, one must demonstrate commitment to the community, which includes spending a considerable amount of time there. Wizardship can become a very enticing carrot that stimulates addictive attendance. For those few who do attain that position, it is a powerful reinforcer of one's efforts and further bolsters one's loyalty and devotion to Palace life. Even though the position does not include a salary, many wizards see it as a job to which they are responsible. The wizard now has a viable reason for being so "addicted." As one user stated the day after receiving his surprise promotion, "I WORK here."




Is This the Real Me?

At the top of Maslow's hierarchy lies the need for "self-actualization." This need subsumes many of those from the lower levels - the need for fulfilling interpersonal relationships, to express oneself, to satisfy one's intellectual and artistic needs by successfully engaging the world around us. The key to self-actualization, though, is that it specifically involves the striving towards the development of oneself as a unique individual. It is the ongoing process of realizing and cultivating one's inner potentials. It is the flowering of the "true" self.... Not everyone reaches this level of Maslow's pyramid.

Are users self-actualizing at the Palace? People feel they are developing fulfilling relationships with others. They express their intellectual potentials by exploring the technical and social dimensions of Palace. Using the variety of communication tools available, ESPECIALLY props, people are perhaps even realizing inner interests, attitudes, and aspects of their personality that were previously hidden. Are people then truly moving towards the cultivation of themselves as unique, creative individuals?

I've heard quite a few people say that at the Palace they feel they are MORE like their true selves than in real life. They are more open, expressive, warm, witty, friendly. Once again, partial anonymity (not being seen or heard in person) allows people to be less inhibited. In some ways it's not unlike the poet, writer, or artist who through their work learn to fully express themselves - without fully being in the presence of others.

One other important aspect of self-actualization, according to Maslow, is the development of one's spirituality. This raises a fascinating question. Are people discovering their spiritual life in cyberspace? At first glance, this may seem an absurd idea to some people. But for some users - and these users are probably in the minority - cyberspace does pose some mysteries about the nature of consciousness, reality, and self. As I move through cyberspace, where is my mind? Where am "I"? Am I really just in my body, or is the essence of me somewhere "out there" mingling with the consciousness of others, merging with that larger consciousness that is the "internet." Is this consciousness less REAL than what I experience in "real" life - or more so? If the internet encapsulates the evolution of a world-mind and world-self into a universal Whole, and I am part of that Whole, then where is it leading? Is "God" somewhere out there in all those wires and microchips?... What could be more captivating and addictive to a user than the search for God?

But is It an Addiction?

"Addictions" can be healthy, unhealthy, or a mixture of both. If you are fascinated by a hobby, feel devoted to it, would like to spend as much time as possible pursuing it - this could be an outlet for learning, creativity, and self-expression. Even in some unhealthy addictions you can find these positive features embedded within the problem. But in truly pathological addictions, the scale has tipped. The bad outweighs the good, resulting in serious disturbances in one's ability to function in the "real" world. I have to admit that, so far, I have been a bit guilty of waxing the poetic about cyberspace and the Palace. So let's get down to the brass tacks. Is it a sickness or not? If this thing is eating people's lives, aren't they truly addicted to it? Isn't there something wrong?

People get addicted to all sorts of things - drugs, eating, gambling, exercising, spending, sex, etc. You name it, someone out there is obsessed with it. Looking at it from a clinical perspective, pathological addictions usually have their origin early in a person's life, where they can be traced to severe deprivations and conflicts at the first two levels of Maslow's hierarchy. I have seen a few people at the Palace who, unfortunately, are indeed addicted because of these types of problems. On a more practical level, problematic addiction can be defined as anything that never really satisfies your needs, that in the long run makes you unhappy - THAT DISRUPTS YOUR LIFE. Here are some questions that psychologists offer to people who are trying to determine if they are indeed addicted:

  • Are you neglecting important things in your life because of this behavior?
  • Is this behavior disrupting your relationships with important people in your life?
  • Do important people in your life get annoyed or disappointed with you about this behavior?
  • Do you get defensive or irritable when people criticize this behavior?
  • Do you ever feel guilty or anxious about what you are doing?
  • Have you ever found yourself being secretive about or trying to "cover up" this behavior?
  • Have you ever tried to cut down, but were unable to?
  • If you were honest with yourself, do you feel there is a another hidden need that drives this behavior?

An affirmative reply to one or two of these responses may not mean anything. An affirmative reply to many of them means trouble. It may be a variation of what psychologists are calling the "Internet Addiction Disorder."

The fact that Palatians frequently joke with each other about their "addiction" may be a good sign. They have some perspective, some self-awareness about what they are doing. One common feature of hardcore addiction is an almost unrelenting, rock-solid denial that there is a problem. *If* these Palatians do indeed suffer from a problematic addiction, then at least they recognize the problem. And that's a good start.

One final note about cyberspace, how well it satisfies the range of human needs, and exactly how much of our life we are willing to devote to it. Ask yourself these two questions. Do you want to spend all your time sitting at a computer monitor? Do you want your child to? Answer these questions, and you will better understand when cyberspace is maliciously eating your life, and when it is nourishing it.

About the author: John Suler, Ph.D. is a psychologist based in New Jersey who is very interested in the psychology of cyberspace.



next:   Gambling Online? You Bet!
~ all center for online addiction articles
~ all articles on addictions

APA Reference
Staff, H. (2009, January 4). Why is This Thing Eating My Life?, HealthyPlace. Retrieved on 2024, October 8 from https://www.healthyplace.com/addictions/center-for-internet-addiction-recovery/why-is-this-eating-my-life

Last Updated: October 6, 2015

Earth

Earth

Our planet and the life upon it is precious.
It needs to be cared for, preserved, renewed. Assume there is a part you are especially designed
to play in this Great Endeavor, and discover what it is.Then get to work on that labor of love,
not out of sacrifice, but out of joy. We're here on the planet,
alive in the universe, capable of real accomplishment...What could be finer?

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Find your mission in life

Find your place in the world

Read a good example of a man on a mission

Find out if you're the one who will make the difference


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APA Reference
Staff, H. (2009, January 4). Earth, HealthyPlace. Retrieved on 2024, October 8 from https://www.healthyplace.com/self-help/self-help-stuff-that-works/earth

Last Updated: August 13, 2014

The End Of Innocence

Barbara Dorris: You're Not Alone

Cymbalta (Duloxetine) Patient information

Brand Name: Cymbalta
Generic Name: Duloxetine

Cymbalta (duloxetine) Full Prescribing Information

Warning

Suicidality in Children and Adolescents - Antidepressants increased the risk of suicidal thinking and behavior (suicidality) in short-term studies in children and adolescents with major depressive disorder (MDD) and other psychiatric disorders. Anyone considering the use of Cymbalta or any other antidepressant in a child or adolescent must balance this risk with the clinical need. Patients who are started on therapy should be observed closely for clinical worsening, suicidality, or unusual changes in behavior. Families and caregivers should be advised of the need for close observation and communication with the prescriber. Cymbalta is not approved for use in pediatric patients. (See WARNINGS and PRECAUTIONS, Pediatric Use.) Pooled analyses of short-term (4 to 16 weeks) placebo-controlled trials of 9 antidepressant drugs (SSRIs and others) in children and adolescents with major depressive disorder (MDD), obsessive compulsive disorder (OCD), or other psychiatric disorders (a total of 24 trials involving over 4400 patients) have revealed a greater risk of adverse events representing suicidal thinking or behavior (suicidality) during the first few months of treatment in those receiving antidepressants. The average risk of such events in patients receiving antidepressants was 4%, twice the placebo risk of 2%. No suicides occurred in these trials.

Cymbalta Prescribing Information

About Using Antidepressants in Children and Teenagers

What is the most important information I should know if my child is being prescribed an antidepressant?

Parents or guardians need to think about 4 important things when their child is prescribed an antidepressant:

1. There is a risk of suicidal thoughts or actions
2. How to try to prevent suicidal thoughts or actions in your child
3. You should watch for certain signs if your child is taking an antidepressant
4. There are benefits and risks when using antidepressants

1. There is a Risk of Suicidal Thoughts or Actions

Children and teenagers sometimes think about suicide, and many report trying to kill themselves.

Antidepressants increase suicidal thoughts and actions in some children and teenagers. But suicidal thoughts and actions can also be caused by depression, a serious medical condition that is commonly treated with antidepressants. Thinking about killing yourself or trying to kill yourself is called suicidality or being suicidal.

 


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A large study combined the results of 24 different studies of children and teenagers with depression or other illnesses. In these studies, patients took either a placebo (sugar pill) or an antidepressant for 1 to 4 months. No one committed suicide in these studies, but some patients became suicidal. On sugar pills, 2 out of every 100 became suicidal. On the antidepressants, 4 out of every 100 patients became suicidal.

For some children and teenagers, the risks of suicidal actions may be especially high. These include patients with

- Bipolar illness (sometimes called manic-depressive illness)
- A family history of bipolar illness
- A personal or family history of attempting suicide

If any of these are present, make sure you tell your health care provider before your child takes an antidepressant.

2. How to Try to Prevent Suicidal Thoughts and Actions

To try to prevent suicidal thoughts and actions in your child, pay close attention to changes in her or his moods or actions, especially if the changes occur suddenly. Other important people in your child's life can help by paying attention as well (e.g., your child, brothers and sisters, teachers, and other important people). The changes to look out for are listed in Section 3, on what to watch for.
Whenever an antidepressant is started or its dose is changed, pay close attention to your child.
After starting an antidepressant, your child should generally see his or her health care provider

- Once a week for the first 4 weeks
- Every 2 weeks for the next 4 weeks
- After taking the antidepressant for 12 weeks
- After 12 weeks, follow your health care provider's advice about how often to come back
- More often if problems or questions arise (see Section 3)

You should call your child's health care provider between visits if needed.

3. You Should Watch for Certain Signs If Your Child is Taking an Antidepressant

Contact your child's health care provider right away if your child exhibits any of the following signs for the first time, or if they seem worse, or worry you, your child, or your child's teacher:

- Thoughts about suicide or dying
- Attempts to commit suicide
- New or worse depression
- New or worse anxiety
- Feeling very agitated or restless
- Panic attacks
- Difficulty sleeping (insomnia)
- New or worse irritability
- Acting aggressive, being angry, or violent
- Acting on dangerous impulses
- An extreme increase in activity and talking
- Other unusual changes in behavior or mood

Never let your child stop taking an antidepressant without first talking to his or her health care provider. Stopping an antidepressant suddenly can cause other symptoms.

4. There are Benefits and Risks When Using Antidepressants

Antidepressants are used to treat depression and other illnesses. Depression and other illnesses can lead to suicide. In some children and teenagers, treatment with an antidepressant increases suicidal thinking or actions. It is important to discuss all the risks of treating depression and also the risks of not treating it. You and your child should discuss all treatment choices with your health care provider, not just the use of antidepressants.

Other side effects can occur with antidepressants (see section below).
Of all the antidepressants, only fluoxetine (Prozac®) has been FDA approved to treat pediatric depression.

For obsessive compulsive disorder in children and teenagers, FDA has approved only fluoxetine (Prozac®), sertraline (Zoloft®), fluvoxamine, and clomipramine (Anafranil®).

Your health care provider may suggest other antidepressants based on the past experience of your child or other family members.

Is this all I need to know if my child is being prescribed an antidepressant?

No. This is a warning about the risk for suicidality. Other side effects can occur with antidepressants. Be sure to ask your health care provider to explain all the side effects of the particular drug he or she is prescribing. Also ask about drugs to avoid when taking an antidepressant. Ask your health care provider or pharmacist where to find more information.

Prozac® is a registered trademark of Eli Lilly and Company.

Zoloft® is a registered trademark of Pfizer Pharmaceuticals.
Anafranil® is a registered trademark of Mallinckrodt Inc.
This Medication Guide has been approved by the US Food and Drug Administration for all antidepressants.
Literature revised September 22, 2005
Eli Lilly and Company
Indianapolis, IN 46285, USA
www.Cymbalta.com

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Cymbalta (duloxetine) Full Prescribing Information

Detailed Info on Signs, Symptoms, Causes, Treatments of Depression


The information in this monograph is not intended to cover all possible uses, directions, precautions, drug interactions or adverse effects. This information is generalized and is not intended as specific medical advice. If you have questions about the medicines you are taking or would like more information, check with your doctor, pharmacist, or nurse.

APA Reference
Staff, H. (2009, January 4). Cymbalta (Duloxetine) Patient information, HealthyPlace. Retrieved on 2024, October 8 from https://www.healthyplace.com/other-info/psychiatric-medications/cymbalta-duloxetine-medication-guide

Last Updated: May 8, 2019